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Watermelon game tips: how to reach the watermelon

To reach the watermelon, keep your biggest fruit in a bottom corner, line the others up next to it from big to small, and drop small fruits onto their twins rather than on top of big fruits. Chains then roll up the row, and each step of a chain multiplies its points.

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1. Pick a corner and stick to it

The single most useful habit: choose one bottom corner (left or right, it does not matter) and send every big fruit there. A large fruit resting against the wall only blocks one side. The same fruit in the middle of the jar cuts the space in two, and neither half is wide enough for the next big fruit you make.

Once the corner is set, avoid dropping anything on top of it. A cherry stuck on a coconut cannot reach another cherry, and it keeps the coconut from meeting its twin.

2. Build a staircase from big to small

Next to your corner fruit, place the next size down, then the next. A row like pineapple, coconut, pear, peach, orange is a staircase: when the orange end merges, the new peach lands next to the old peach, they merge into a pear, and so on up the line. That is how a single drop can end with a watermelon.

The staircase does not need to be perfect. Even three fruits in the right order give you a good chance at a chain. The fruit order page has the full ladder if you need to check which fruit comes next.

3. Use chains, they multiply points

In Frutelia, every merge scores the fruit's rank times ten: 10 for two cherries, 100 for two pineapples. Inside a chain reaction, each step is multiplied by its position: the second merge counts ×2, the third ×3, and so on. Two pineapples merging as the fifth step of a chain are worth 500 points instead of 100.

So a slow, tidy jar that triggers one long chain beats a fast jar full of single merges. When you have a choice, drop where a merge will create a fruit that touches its twin.

4. Read the next fruit before you drop

The fruit after the current one is always shown. Use it:

5. Keep the middle low

The jar overflows from its highest point. Spread drops so no column climbs much faster than the rest, and avoid stacking small fruits on a single tower. In Frutelia, a fruit that stays above the rim glows red and a three-second countdown starts. Use those seconds: a merge under the red fruit often lowers it back into the jar.

6. Let physics help you

7. Spend power-ups at the right moment

Frutelia has two power-ups, paid with coins you earn by playing (1 coin per 150 points at the end of a game, plus 15 for a new record):

Each extra use in the same game costs 50% of the base price more (Upgrade goes 50, 75, 100…), so they are a rescue, not a habit. The game pauses while you choose the target, so take your time to pick the right fruit.

Common mistakes

Once you can make a watermelon, the next goal is two of them. See what counts as a good score and how double watermelons work, or go back to the full rules.

Frutelia: a combo of fruit merges in the glass jar
Frutelia: a chain reaction from cherry to bigger fruits

Questions

How do you get the watermelon in the watermelon game?

Keep your biggest fruit in one bottom corner and line up the others next to it from big to small. When the smallest end of the row merges, the new fruit lands next to its twin and the merge travels up the line until two pineapples meet and make a watermelon.

Where should I put big fruits?

In a bottom corner, against the wall. A big fruit in the middle splits the jar in two halves that are each too narrow for the next big fruit.

Should I shake the jar?

Frutelia has no shake button: the jar only wobbles on screen after a big combo. To unblock a pile, use a merge nearby or the Delete power-up on the fruit that is in the way.

How do I stop the jar from overflowing?

Drop small fruits on their twins, not on top of big fruits, and keep the middle low. In Frutelia, a fruit above the rim starts a three-second countdown, so you still have time to merge it away.

When should I use power-ups?

When one fruit blocks a chain. Upgrade (50 coins) turns a fruit into the next one, Delete (100 coins) removes it. Each extra use in the same game costs 50% of the base price more.

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App Store · coming soon

Coming soon on iPhone