How to play Frutelia
Slide to aim, let go to drop the fruit into the jar. Two identical fruits that touch merge into the next fruit, and merges can chain. The game ends when a fruit stays above the rim of the jar.
Coming soon on iPhone
The jar
A glass jar, a fruit waiting above it and the next fruit in the corner. Fruits obey real physics: they roll, bounce, wedge between each other and sometimes slide into a merge you did not plan. You only ever drop the five smallest fruits, from cherry to kiwi.
The eleven fruits
Two of the same fruit make the next one in this list:
| # | Fruit | Points per merge |
|---|---|---|
| 1 | | 10 |
| 2 | | 20 |
| 3 | | 30 |
| 4 | | 40 |
| 5 | | 50 |
| 6 | | 60 |
| 7 | | 70 |
| 8 | | 80 |
| 9 | | 90 |
| 10 | | 100 |
| 11 | | 110 |
Chain reactions and combos
- A new fruit lands where the two old ones met. If it touches its twin, it merges again.
- Each step of a chain multiplies its points: ×2 for the second merge, ×3 for the third, and so on.
- Big chains get a shout on screen and a shake of the jar. Keep fruits of the same kind close to each other to set them up.
Game over
When a fruit stays above the rim of the jar, it glows red. If it is still there a few seconds later, the jar overflows and the game ends. Your best score is kept and sent to the world leaderboard.
Coins, upgrade and delete
- Upgrade (50 coins): tap a fruit to turn it into the next one. Great to finish a chain.
- Delete (100 coins): tap a fruit to remove it, for the one that blocks everything.
- Each extra use in the same game costs half the base price more, so power-ups stay a choice, not a crutch.
- Coins come at the end of each game: 1 coin every 150 points, +15 for a new record.
No ads anywhere: power-ups are paid with coins you earn in play. Next step: what makes the watermelon game so addictive.